Chord Clash

Role: Game Logic and Level Design

Team Size: 7

Duration: 7 weeks

Tools: Unreal Engine 5, GitHub

Summary

Chord Clash is a two-player rhythm game where players deal damage to each other based on the accuracy of their hits. Players choose skills that will aid them during the game and use powerups spawned during songs to gain advantages.

My Contributions

  • System for timing notes to song using level sequences
  • Assessing player accuracy on hits and dealing damage based on difference
  • Handling powerups related to damage and accuracy calculations
  • Switching vocals periodically to reflect player currently winning
  • Calibration allowing players to adjust offset affecting note movement and accuracy calculations
  • Assistance with bug fixes in different areas of the game

For a more in-depth walkthrough of my work on this project, check out the development portfolio.

zooming out to main menu after game end main menu instructions slide on powerups powerups above players' heads gameplay with mystery boxes calibration